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This course teaches you to create high-quality real-time FX for games and cinematics using Houdini and Unreal Engine 5. Master dust, thrusters, explosions, and more with hands-on techniques tailored for seamless, optimized performance.

This advanced course covers large-scale fluid simulations, realistic water shaders, and multi-layer compositing. Perfect for VFX artists aiming to create cinematic-quality effects with Houdini, Karma, and Nuke, from setup to final render.

Gain expert-level skills in Houdini muscle simulation through a studio-grade workflow. Learn advanced techniques for building reusable, efficient pipelines, automating complex processes, and tackling real-world VFX challenges—all with over 33 hours of training.

Learn to create stunning virtual environments using Unreal Engine's Procedural Content Generation tools. This course covers everything from PCG fundamentals to landscape and architectural structure creation, equipping you with the skills to design immersive, dynamic virtual environments.

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The Classic Collections

Discover tutorials that continue to define industry standards and inspire creativity

Applied Houdini is a production quality oriented Houdini tutorial series created by Steven Knipping, a Senior FX Technical Director at Lucasfilm's Industrial Light & Magic. Benefit from production-proven workflows while also getting an in-depth explanation of why things work the way they do.

In this series of tutorials by Tomas Sackmann, you'll learn the full workflow for creating realistic 3D characters, including facial sculpting, anatomy, clothing, grooming, and look development. Gain skills in Zbrush, Maya, Substance Painter, and more, with a focus on production-ready techniques.

In Florian Girardot's Mastering Nuke tutorial series, Bundle 1, you'll gain practical knowledge in compositing, 3D scene creation, matte painting, and advanced tracking techniques. Each course walks you through real-world projects, helping you build professional-grade shots with Nuke’s powerful tools.

In this series of Nuke tutorials by Florian Girardot, you'll explore everything from particle effects and deep compositing to digital retouching and CG integration. Florian guides you through each step, sharing techniques and professional workflows for crafting stunning VFX shots.

In Discovering Houdini RBD Series, Arsen Margaryan guides you through the latest advancements in Houdini's rigid body dynamics, focusing on new nodes that simplify workflows. This tutorial lays the foundation for deeper exploration into modern RBD techniques.

In this comprehensive series, Arsen Margaryan guides you through Houdini Vellum, exploring its powerful capabilities for cloth, hair, soft-body, grain simulations and more. You'll gain a solid foundation in Vellum's properties and solver settings with detailed visual examples

In Masterclass in Applied Maths Using Bifrost, Robert Stratton teaches how to integrate mathematical concepts into 3D software, using Bifrost in Maya. You'll explore curve sampling, cubic splines, reparameterization, and programming techniques essential for creating industry-standard nodes.

In this captivating tutorial series, Diogo Guerreiro guides you through the art of crafting lifelike environments using Houdini, Solaris, and Karma. You’ll learn advanced terrain creation, procedural techniques, shader building, and water customization to bring your world to life.

In this series by Jose Antonio Martin Martin, you'll dive into the essentials of facial and full-body rigging in Maya. Across over 40 hours, you'll learn to build detailed rigs from scratch, from facial expressions to complex body movements.

Learn the essentials of creating and managing crowds in Houdini with Mikael Pettersen, a Lead Crowd Technical Director at MPC. This series covers everything from importing characters, setting up ragdoll simulations, and creating custom crowd tools for feature films.

Learn procedural asset creation from expert Matthew Jukes across three comprehensive volumes. You’ll master Houdini workflows, Unreal Engine’s Wave Function Collapse, and modular asset creation, gaining skills in automating textures, generating game-ready assets, and customizing procedural tools.

In this series of tutorials by David Adan, you'll explore the practical uses of VEX in Houdini, from manipulating geometry and particles to creating dynamic simulations. Gain hands-on experience applying VEX in real-world VFX scenarios.

Steven Knipping

Steven Knipping is a Senior Rigid Body Destruction and FX Technical Director at Industrial Light & Magic, with a rich background in visual effects for major feature films. He has contributed to blockbuster productions such as Star Wars: The Rise of Skywalker, Rogue One: A Star Wars Story, Aquaman, and Avengers: Endgame. With a deep specialization in Houdini-based FX, Steven excels in rigid body destruction, particle simulations, and smoke effects. His technical expertise extends to pipeline coding, simulation programming, shader development, lighting, and even 3D modeling.

Tomas Sackmann

Tomas Sackmann is a Senior Character Artist and Designer with extensive experience in the 3D industry. Currently serving as a Build TD on the Creatures Team at DNEG, Tomas has been involved in 3D design and modeling since 2011. His diverse background spans multiple industries, including product design, experiential marketing, events, interior architecture, and 3D visualization. In recent years, he has focused on 3D character art, modeling, and asset creation for both films and games, leveraging his expertise to bring complex and visually stunning characters to life.

Noah Schnapp

Noah Schnapp is a seasoned Rigging Technical Director and Tool Developer with a track record of success at some of the biggest studios in the industry, including Sony Santa Monica, ScanlineVFX, and Zoic Studios. His work spans major projects like Black Panther, Guardians of the Galaxy Vol. II, and The Justice League.
Known for his ability to streamline production processes and optimize Rigging and Character FX workflows, Noah brings a wealth of knowledge and practical solutions to this course. He’s passionate about empowering artists to work faster, smarter, and with more creative control.

Mahmoud Alkawadri

Mahmoud Alkawadri is a highly skilled CGI/Visual Effects/Realtime Artist, Strategist, and Educator, with a professional background that spans over 15 years. Beginning his career as an architect, Mahmoud transitioned into the creative industries, contributing his expertise to a wide range of fields, including architecture, visualization, motion graphics, and 3D animation. Currently, Mahmoud holds the position of Unreal Engine-authorized instructor and curriculum designer. He works closely with Epic Games and partners with Incas Training und Projekte, as well as Vertex School, to deliver premium Unreal Engine training programs.

Andrii Zamorskyi

Andrii Zamorskyi is a seasoned VFX artist and compositing expert with over 15 years of professional experience in the visual effects industry. Since 2008, he has created compelling graphic elements for television, including TV shows, broadcasts, and commercials, as well as for feature films. As the co-founder of the computer graphics school “cg-school.org,” Andrii has contributed significantly to the education of aspiring VFX artists, authoring numerous lessons in Nuke, 3ds Max, Houdini, and RealFlow. His expertise spans a wide array of industry-leading tools and techniques, from deep compositing in Nuke to complex simulations in FumeFX, PhoenixFD, and Thinking Particles.

Cosku Turhan

Cosku Turhan is a highly accomplished artist and technologist with a career spanning art, film, and digital innovation. After studying graphic design and jazz composition at Bilkent University, he earned international recognition with his USC thesis film The Bioturk. He went on to join Sony Pictures Imageworks, contributing to major films like Beowulf, Alice in Wonderland, Suicide Squad, and the Oscar-winning Spider-Man: Into the Spider-Verse, earning multiple VES Award nominations.
Transitioning to virtual reality, Cosku supervised Emmy-nominated projects such as COCO VR and the Emmy-winning Love Death and Robots episode Vaulted Halls Entombed.

Florian Girardot

Florian Girardot is a VFX industry professional with over 16 years of experience. He is the founder and CEO of Meet Your Legend, a company that offers consulting and mentoring in animation, VFX, and video games.
Florian has worked as a VFX Supervisor and Compositor on various prestigious projects around the world. Additionally, he has taught at ArtFX and Paris 8 University for several years and produced online tutorials for platforms like Pluralsight and CGCircuit. His dedication to education allows him to inspire and train aspiring visual effects artists.

Arsen Margarian

Arsen Margarian is a highly skilled FX Artist with a deep passion for the art of digital visual effects. In addition to his FX expertise, Arsen is the creator of the popular Discovering Houdini tutorial series, a comprehensive learning resource dedicated exclusively to teaching the fundamentals of Houdini software. His goal is to provide clear, detailed tutorials that make the learning process as effective as possible for artists of all skill levels, ensuring that everyone can master the fundamental aspects of Houdini.


Robert Stratton

Robert Stratton is a seasoned Rigging TD with over 10 years of experience in the film industry. His career began at MPC as a junior Rigging TD, where his talent and dedication quickly propelled him into leadership roles on major productions such as Alien: Covenant and Dr. Dolittle. Following his success at MPC, Robert contributed his expertise at Framestore and Rocksteady, focusing on creature rigging and developing pipeline tools for animators and artists.

Diogo Guerreiro

Diogo Guerreiro is a seasoned VFX artist and 3D generalist with a strong focus on fluid simulations. He began his career in visual effects in 2009, founding Deep Blue Films in 2011 and CG Imagine in 2018. Diogo became a well-known Houdini instructor in 2019, teaching over 600 students globally, and his courses quickly gained bestseller status. His expertise and dedication to the craft earned him a senior VFX artist position at MPC in 2022.

Jose Antonio Martin Martin

Jose Antonio Martin Martin is a seasoned Character TD and Rigger with over 12 years of experience in the Animation and VFX industry. He has worked with top studios such as Framestore, MPC, DNEG, and ILM on iconic films including Gravity, Terminator Genisys, Suicide Squad, Ghost in the Shell, and Star Wars: Episode IX. Currently with Remedy Entertainment in the game industry, Jose Antonio has held lead rigger roles on major projects like Ghost In The Shell and Independence Day: Resurgence, and has contributed to many other notable films.

Mikael Pettersen

Mikael Pettersen is a seasoned VFX professional with over 16 years of experience in the industry, spanning both commercials and feature films. Throughout his career, he has contributed to some of the most renowned visual effects in major films such as Guardians of the Galaxy, The Jungle Book, and Ready Player One, among many others. Currently working as a CG Supervisor at Outpost VFX, Mikael's journey began in television and advertising, where he honed his craft before specializing in crowd simulations.

Matthew Jukes

Matthew Jukes is an experienced educator, technical artist, and programmer with a strong background in both the education sector and the VFX industry. Currently working at Weta Digital, he possesses extensive knowledge of advanced digital techniques and procedural workflows. In addition to his professional work, Matthew is a dedicated indie game developer, using Houdini’s powerful procedural pipeline to address complex challenges in game development.

David Adan

David Adan is an experienced Visual Effects Technical Director and Educator with over 15 years in the industry, covering television, games, films, architecture, and education. He holds a bachelor's degree in Graphic Design and became a "Discreet Certified Instructor" in 2004. He has also completed advanced programs, including the "FX TDT Mentor Program" with Allan McKay. Currently, he is working at Cinesite.